Let’s solve your game development problems together.
Some you’ll know about, others you won’t.
Available packages.
Check.
Perform a usability (and, where relevant, user experience) audit of your game.
I’ll examine the game’s on-boarding, UI, messaging, menus and feedback. Highlighting good practice, alongside issues and potential solutions (and a discussion around alternative approaches).
The game can be at any stage in development - remember early in development is likely to return the best ROI.
For questions around the best time to perform this, please get in contact.
Prices from £1,999.
Build.
Get experienced games user research input throughout the development of a game.
Input can be hands-on or advisory, depending on your needs, the capacity of your team and the needs of the game itself.
This would be throughout development, with regular touch points to ensure developers are getting what they need.
Please get in contact to discuss your needs and obtain a quote.
Grow.
Develop your own internal games user research expertise.
Truly the best way to enhance your internal games user research solution. I’ll support the development of your own games user research solution for you and your studio.
This can be in the form of training, guidance, best-practice demonstrations, hiring support, growth planning… whatever you and your team need to gain the most benefits of what games user research can offer.
Please get in contact to discuss your needs and obtain a quote.
Some potential approaches
Guide live projects.
Provide support as needed on live development projects
Review existing projects and give feedback on current games user research work
Help with problem solving as issues arise
Where needed lead by example by demonstrating research excellence and promote good practice
Set the research strategy for projects
Ensure the research (scope and timing) fits both developer and management objectives
Help maximise games user research benefits for the development teams
Help the development teams plan and prioritise research work based on their (and their game’s) needs
Support managing games user research workload throughout the year by mapping games user research involvement through each game’s development lifecycle
Scope and plan new projects.
Deliver strategic level guidance, training and buy in.
Games user research support and strategic direction for stakeholders
Support research creating evidence to inform development and management decisions
Work collaboratively to create and deliver games user research training for internal teams to increase their understanding of games user research, and improve the effectiveness of games user research requests and impact of games user research deliverables
Encourage the use of evidence to engage with senior stakeholders, use reflective and critical thinking to challenge assumptions and ask questions
Support, upskill and mentor existing staff.
Guide, support and mentor staff looking to perform games user research projects
Work individually with team members to talk through problems and fast-track development of games user research skills
Support games user research process improvement
Evaluate and review existing games user research work
Identify and promote good practice in existing methodologies
Train and support team members in new methodologies and approaches, to maximise impact of your own and externally sourced games user research work
Support development of a sustainable games user research team.
Growth planning for the creation of a sustainable team
Support the hiring of new games user research staff (writing job descriptions, working with recruiters, writing business cases for internal approval, evaluating candidates)
Support the onboarding of new staff
Make you a more desirable location for games user research career development
Aid in maximising representation of your research at external conferences
Develop a games user research community within your company.
Contribute to, help maintain and grow a healthy games user research community across your company
Support training, and aid in sharing patterns and approaches with your developers
Help engage stakeholders and other colleagues in the research process, through workshops and other co-design activities
Work with other teams to create the environment for games user research to ‘make a difference’ and thrive
Create a library of research and design patterns
Lead analysis of your existing game catalogue and identify root UX issues
Find opportunities for solving common issues, reducing development complexity and cost, while looking to improve player experience
Establish a collaborative games user research research and solutions library and embed it in the team and processes