Let’s solve your development challenges together.
Some you’ll know about, others you won’t.
Available packages.
Check.
Usability (and, where relevant, user experience) audit of your game, covering the game’s on-boarding, UI, messaging, menus and feedback.
Highlight good practice, alongside issues and discuss potential solutions.
The game can be at any stage in development - remember early in development is likely to return the best ROI.
Build.
Get experienced games user research input throughout the development of a game, maximising impact and value of your games user research. Make the game more efficiently and ensure the player experience is as design intent.
Hands-on or advisory - depending on your needs, the capacity of your team, and the needs of the game itself.
Grow.
Develop your own internal games user research expertise - the best games user research solution for your studio and your needs.
Training, guidance, best-practice demonstrations, hiring support, growth planning… whatever you and your team need to gain the most of what games user research can offer.
Please get in contact to discuss your needs and get a quote.
Potential approaches
Guide live projects.
Support live development projects
Review existing projects and give feedback on current games user research work
Solve existing issues
Lead by example, demonstrate research excellence and promote good practice
Set the research strategy for development projects
Ensure the research (scope and timing) fits development objectives
Boost games user research benefits for the development team
Improve awareness of games user research, and how to maximise it’s benefits
Help plan and prioritise research work based on team (and game) needs
Manage games user research workload ensuring the best possible involvement through each game’s development lifecycle
Scope and plan.
Deliver strategic level guidance and training.
Games user research support and strategic direction for stakeholders
Support research creating evidence to inform development and management decisions
Deliver games user research training to increase understanding, improve the effectiveness projects and maximise impact of deliverables
Challenge assumptions and ask questions, encourage and support the use of evidence to minimise development risk
Support, train and mentor existing staff.
Guide staff performing games user research projects
Work with team members to fast-track development of games user research skills
Support games user research process improvement
Evaluate and review existing games user research processes and deliverables
Identify and promote good practice in existing methodologies
Train and support team members in new methodologies and approaches, maximising the impact of games user research work
Grow great games user research teams.
Growth planning for the creation of a sustainable team
Support hiring and onboarding new games user research staff
Help your company be a more desirable location for games user research career development, so you can hire the best
Develop a games user research community.
Contribute to, maintain and grow a healthy games user research community across your company
Support training and sharing patterns and approaches
Help engage stakeholders and other colleagues in the research process, through training, workshops and other co-design activities
Work with other teams to create the environment for games user research to ‘make a difference’ and thrive
Create a library of research and design patterns
Lead analysis of your existing game catalogue and identify root UX issues
Find opportunities for solving common issues, reducing development complexity and cost, while looking to improve player experience
Establish a collaborative games user research research and solutions library and embed it in your processes